The requirements are hefty and this is a clear cut case of an un-optimized port. Overall, we are not pleased with how the game performs on the PC. Frame pacing inconsistency seems to be the culprit.
We are not quite sure what the issue is here. We were largely stuck with mid-40fps performance at Ultra settings. Performance was surprisingly a bit disappointing.
Switching over to our second build which is in line with the Ultra requirements of the game, we tested the game on an Intel Core i7 4790 and NVIDIA GeForce GTX 980 Ti. Performance was much better indoors however we witnessed drops in the more open areas whenever there was a lot of shooting or physics involved.
Running the game at 1080p with ultra settings, performance for the most part was okay but in no way did we got a consistent 60 frames per second experience. The first build consisted of an Nvidia GTX 970, 16GB of Memory and Intel Core i5 4690 which you may notice is the same as the recommended requirements. So the big question is, how does the game perform on the PC? We tested the game out on two builds along with the latest GPU drivers. You would need an Intel Core i5 4690 and NVIDIA GeForce GTX 970/AMD Radeon R9 390 for running this game at recommended settings or if you want to max out everything, you would need an Intel Core i7 4790 and NVIDIA GeForce GTX 980 Ti/AMD Radeon R9 Fury X. The hardware required to run this game at its recommended and ultra settings is quite hefty. To be honest, we were expecting far more options given that this is a mainstream AAA production title but well, nothing can be done about it now. Anti-aliasing can simply be toggled on and off. There are four graphical presents ranging from low to ultra, advanced options such as volumetric lighting, shadow resolution, shadow filtering, texture resolution, screen space ambient occlusion and lighting, effects quality and global illumination can all be changed. Before heading into the analysis, we were skeptical about how the PC build of Quantum Break will hold up given that the game had reportedly shorter development time compared to its Xbox One counterpart.īefore jump into analyzing the performance, what kind of graphical parameters we can expect from the game? Well, not a lot to be honest.
Gears of War Ultimate Edition had a number of performance issues at launch on Windows 10 and it was in no way a title that could show us the capabilities of DX12. Furthermore, just like Gears of War Ultimate Edition, Quantum Break on the PC is a Windows 10/DX12 exclusive title. The Windows 10 store isn’t exactly user friendly with a number of restrictions in place such as v-sync issues and the lack of any overlays. There are also a couple of other reasons why the PC build intrigues us.
However, Quantum Break is also available on the PC and this gives us the perfect opportunity to see how the PC version performs and what kind of improvements it has to offer over the Xbox One build. Other than the complex resolution techniques and slight performance dips, Remedy Entertainment did a great job with the console version, one which should be commended from a technical point of view. Recommended specs: CPU: 3.Quantum Break is an excellent action game and in many ways is one of the best looking games on the Xbox One right now. However, that feature is the bane of computer hardware (something even Nvidia admits), so get ready to push your rig to the max in the pursuit of a good digital 'do. If you want your Witcher beasts extra fuzzy and Geralt's tessellated hair to flow dynamically in the wind, you'll want HairWorks enabled. The game's core recommended specs are hefty as is, and those don't even count for additional features such as 4K, HBAO+ and the most premium of premium features ever conceived: Nvidia HairWorks.
Should you choose to amp up The Witcher 3's settings, be ready to support those graphical ambitions with a powerful gaming rig. Thanks to The Witcher 3: Wild Hunt's bevy of graphics options, this game can run as easily as you want it to - albeit, the further you dial the game down, the uglier it gets(obviously).